v0.5.0 · Free · Windows · Godot 4
Ash & Aegis
From broken lines, legends rise.
Real-time PvP battles fought regiment by regiment. Hold the line, break theirs. Skill over click speed.
Watch
Trailer
The game
What you actually do
You command regiments: blocks of thirty-odd men that move, wheel and fight as one. Before the battle you assemble an army from a 300-point budget: pick a faction, choose weapon and armour upgrades, hold expensive regiments back in reserve, then place everything in your own half of the map.
Then the fighting starts, and it is decided by morale, not hit points. Regiments that stand shoulder to shoulder hold steady. Regiments that get flanked, charged, or shot at from cover start to waver, and once a line breaks, it breaks all at once. Your battle standard steadies the men around it, but it is also the softest target on the field: kill the bearer and the whole army feels it.
Battles are not only won by wiping the enemy out. Field objectives tick victory points, public and private field orders hand out side goals, and terrain (mud, brush, high ground) changes how fast you move, how hard you charge, and how well you hide.
Systems
Features
Formation lines with live preview
Drag a line and watch march arrows and front hooks appear. Regiments switch to wide or deep on their own depending on how much frontage you gave them.
Morale, cohesion and line breaks
The core mechanic, not a stat on a sheet. Regiments that get flanked, charged or shot at from cover start to waver, and once a line breaks, it breaks all at once.
Fallen standards
Your battle standard steadies the men around it, but it is the softest target on the field. A fallen banner stays on the ground for either side to recover or capture.
Named commanders
Each side fields a named commander who carries the standard and brings two active abilities to the fight.
Ranked 1v1
Automatic opponent search, Elo, four separate rating tracks and global leaderboards.
2v2 and 3v3 team battles
Online team battles, best-of-three, with the map growing to match the larger side.
Cinematic recap & battle report
After every match: the turning point, the biggest charge, the closest objective steal, the morale collapses.
Full RTS control set
In the Total War tradition: control groups, selection by class, waypoint queues, guard, follow, run, unit camera. Every key is rebindable.
Choose your side
Three factions

Roman Empire
Marcus Varro, Legatus
Disciplined heavy infantry that wins by holding the line longer than anyone else.

Greek City-States
Nikandros, Strategos
Pike blocks and shield walls: unbreakable from the front, vulnerable where you are not looking.

Parthian Empire
Artaban, Spahbed
Horse archers and heavy cavalry that punish every gap you leave open.
18 units · 3 maps: Via Triumphalis, Colles Latini, Nemus Dianae
Find a match
How you play
Ranked 1v1
Log in, hit Find opponent, and the server pairs you by rating and picks the maps itself.
Private matches
One player hosts and shares a room code, the others join. Works for 1v1, 2v2 and 3v3.
League lobby
For groups: round-robin or Swiss pairings with shared results.
LAN
For anyone in the same room.
First Battle
A guided tutorial that teaches the basics in about ten minutes, solo, at your own pace.
Skirmish vs AI
Fight the AI any time, on any map, with any army.
Current state: please read
This is an early version and it is being worked on constantly. Balance changes often, and feedback from matches goes straight into the next build. The Windows build is unsigned, so SmartScreen will warn you on first launch: click More info → Run anyway.


